Cutthroats Unofficial Classic Patch 1.0 - what changes
=======================================================

This is the original English V1 P7 game rebuilt as a 64-bit Windows program. The rules,
balance, economy, ships, combat, AI, governors, crew behaviour, text, artwork, fonts, music,
speech, movies and save format are the 1999 game's. Only the defects below are corrected.
TECHNICAL-CHANGES.txt lists every individual fix.

Runs on modern Windows
----------------------
* A 64-bit program for Windows 10 and 11: no DirectDraw/DirectSound compatibility settings,
  no 256-colour mode switch, no SafeDisc, and no CD in the drive.
* Sharp windowed display scaled by whole multiples (2x on a 1080p screen); options in
  classic-settings.example.cmd.
* Movies play through a built-in Smacker decoder instead of the 1998 SMACKW32.DLL.
* The window keeps responding during loading screens, fades and music changes; music and
  sound streaming no longer stutter, repeat or cut out because of modern timing.
* Dozens of memory faults that only appear when the 1999 code runs on 64-bit Windows.

Crashes
-------
* Out-of-range table reads and writes in governor audiences, speech and movies, trials and
  the prize court, plunder division, battle labels, cannon orders and town attacks.
* Use-after-free and double-release crashes when leaving battles, closing panels, releasing
  units, shutting down audio and quitting the game.
* Divisions by zero in the supply gauge and in dividing the plunder.
* Crashes when leaving a battle by rowing boat, burying treasure or buying a ship.

Freezes
-------
* Land battles that hung while searching for a free spot to place troops.
* Destroyed turret gunners that kept firing forever; a cannon-removal loop that never ended.
* Crew starvation and recruitment loops that never ended.
* Loading a save that names an unknown screen left a black screen; it now opens the map.
* Closing the arrival panel could leave the Caribbean map ignoring all input.

Saved games
-----------
* A short or damaged save is refused before the running campaign is torn down, instead of
  destroying it; a save slot that cannot be opened now reports an error.
* A failed save keeps the save panel open so it can be retried.
* Shipyard preview ships saved in port no longer return as phantom crewless boats that end
  the career with a false "fleet lost".
* A short Hall of Fame file no longer scrambles the Hall of Fame.

Lost or duplicated gold, cargo and crew
---------------------------------------
* Gold carried by a ship you sell now reaches your hoard; its items move to the dock.
* Selling and buying back a ship no longer duplicates its rowing boats.
* Unloading a ship with several rowing boats no longer loses all but one.
* Giving a ship to a governor no longer gives away its officers, passengers, prisoners,
  rowing boats and items.
* "Leave behind" with every ship short of crew no longer releases the whole fleet, and
  leaving port always warns about men and goods left on the dock.
* Cargo and sailors no longer vanish when moving them between dock and ships.
* Prize cash and cargo for ships left out of a victory, and jewels taken with a full hold,
  are no longer discarded.
* Burying treasure can no longer bury cargo or valuables the fleet does not have.
* A plunder share of exactly 500 or 2,400 no longer ends a first career with no Resume.
* Accepting one treasure map no longer removes the others.
* Trading can no longer charge for more goods than the deal delivered (dock stock is now
  sold before ship stock when both hold a commodity).

Not changed
-----------
Everything else, on purpose: prices, wages, towns, governor moods and rewards, crew loyalty,
food and morale, trials, combat strength and AI, campaign length, and the 1999 quirks that
do no harm (for example warnings with odd wording, or a governor who waits two months
instead of one to see you again).
